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      <title>RunUO Documentation - Class Overview - PlayerMobile</title>
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      <h4><a href="../namespaces/Server.Mobiles.html">Back to Server.Mobiles</a></h4>
      <h2>PlayerMobile : <!-- DBG-1 --><a href="Mobile.html">Mobile</a>, <!-- DBG-2.2 --><a href="IHued.html">IHued</a>, <!-- DBG-2.1 --><font color="blue">IComparable</font>&lt;<a href="Mobile.html">Mobile</a>&gt;, <!-- DBG-2.2 --><a href="ISerializable.html">ISerializable</a>, <!-- DBG-2.2 --><a href="ISpawnable.html">ISpawnable</a>, <!-- DBG-2.2 --><a href="IEntity.html">IEntity</a>, <!-- DBG-2.2 --><a href="IPoint3D.html">IPoint3D</a>, <!-- DBG-2.2 --><a href="IPoint2D.html">IPoint2D</a>, <!-- DBG-2.1 --><font color="blue">IComparable</font>, <!-- DBG-2.1 --><font color="blue">IComparable</font>&lt;<a href="IEntity.html">IEntity</a>&gt;, <!-- DBG-2.2 --><a href="IHonorTarget.html">IHonorTarget</a></h2>
<h4>Nested Types: <!-- DBG-4 --><a href="CallbackEntry.html">CallbackEntry</a>, <!-- DBG-4 --><a href="CancelRenewInventoryInsuranceGump.html">CancelRenewInventoryInsuranceGump</a>, <!-- DBG-4 --><a href="ChampionTitleInfo.html">ChampionTitleInfo</a>, <!-- DBG-4 --><a href="ContextCallback.html">ContextCallback</a>, <!-- DBG-4 --><a href="CountAndTimeStamp.html">CountAndTimeStamp</a></h4>
      (<font color="blue">static</font>) <font color="blue">void</font> CheckAtrophies( <!-- DBG-0 --><a href="Mobile.html">Mobile</a> m )<br>
      (<font color="blue">static</font>) <font color="blue">int</font> CheckContentForTrade( <!-- DBG-0 --><a href="Item.html">Item</a> item )<br>
      (<font color="blue">static</font>) <font color="blue">void</font> CheckPets()<br>
      (<font color="blue">static</font>) <font color="blue">void</font> ClearSpecialMovesCallback( <font color="blue">object</font> state )<br>
      (<font color="blue">static</font>) <font color="blue">void</font> Disconnect( <font color="blue">object</font> state )<br>
      (<font color="blue">static</font>) <font color="blue">void</font> EventSink_Connected( <!-- DBG-0 --><a href="ConnectedEventArgs.html">ConnectedEventArgs</a> e )<br>
      (<font color="blue">static</font>) <font color="blue">void</font> EventSink_Disconnected( <!-- DBG-0 --><a href="DisconnectedEventArgs.html">DisconnectedEventArgs</a> e )<br>
      (<font color="blue">static</font>) <!-- DBG-0 --><a href="Direction.html">Direction</a> GetDirection4( <!-- DBG-0 --><a href="Point3D.html">Point3D</a> from, <!-- DBG-0 --><a href="Point3D.html">Point3D</a> to )<br>
      (<font color="blue">static</font>) <font color="blue">void</font> Initialize()<br>
      (<font color="blue">static</font>) <font color="blue">bool</font> MovementThrottle_Callback( <!-- DBG-0 --><a href="NetState.html">NetState</a> ns )<br>
      (<font color="blue">static</font>) <font color="blue">void</font> OnLogin( <!-- DBG-0 --><a href="LoginEventArgs.html">LoginEventArgs</a> e )<br>
      (<font color="blue">static</font>) <font color="blue">void</font> OnLogout( <!-- DBG-0 --><a href="LogoutEventArgs.html">LogoutEventArgs</a> e )<br>
      (<font color="blue">static</font>) <font color="blue">void</font> SendToStaffMessage( <!-- DBG-0 --><a href="Mobile.html">Mobile</a> from, <font color="blue">string</font> text )<br>
      (<font color="blue">static</font>) <font color="blue">void</font> SendToStaffMessage( <!-- DBG-0 --><a href="Mobile.html">Mobile</a> from, <font color="blue">string</font> format, <font color="blue">object</font>[] args )<br>
      (<font color="blue">ctor</font>) PlayerMobile()<br>
      (<font color="blue">ctor</font>) PlayerMobile( <!-- DBG-0 --><a href="Serial.html">Serial</a> s )<br>
      <!-- DBG-0 --><a href="SkillName.html">SkillName</a> AcceleratedSkill( <font color="blue">get</font>; <font color="blue">set</font>; )<br>
      DateTime AcceleratedStart( <font color="blue">get</font>; <font color="blue">set</font>; )<br>
      <font color="blue">bool</font> AcceptGuildInvites( <font color="blue">get</font>; <font color="blue">set</font>; )<br>
      <font color="blue">List</font>&lt;<a href="Mobile.html">Mobile</a>&gt; AllFollowers( <font color="blue">get</font>; )<br>
      <font color="blue">int</font> AllianceMessageHue( <font color="blue">get</font>; <font color="blue">set</font>; )<br>
      <!-- DBG-0 --><a href="SkillName.html">SkillName</a>[] AnimalFormRestrictedSkills( <font color="blue">get</font>; )<br>
      DateTime AnkhNextUse( <font color="blue">get</font>; <font color="blue">set</font>; )<br>
      <font color="blue">double</font> ArmorRating( <font color="blue">get</font>; )<br>
      <font color="blue">bool</font> AutoRenewInsurance( <font color="blue">get</font>; <font color="blue">set</font>; )<br>
      <font color="blue">List</font>&lt;<a href="Mobile.html">Mobile</a>&gt; AutoStabled( <font color="blue">get</font>; )<br>
      <font color="blue">int</font> AvailableResurrects( <font color="blue">get</font>; <font color="blue">set</font>; )<br>
      <font color="blue">bool</font> BedrollLogout( <font color="blue">get</font>; <font color="blue">set</font>; )<br>
      <!-- DBG-0 --><a href="BOBFilter.html">BOBFilter</a> BOBFilter( <font color="blue">get</font>; )<br>
      <!-- DBG-0 --><a href="ChampionTitleInfo.html">ChampionTitleInfo</a> ChampionTitles( <font color="blue">get</font>; <font color="blue">set</font>; )<br>
      <font color="blue">bool</font> ChangedMyRunUO( <font color="blue">get</font>; <font color="blue">set</font>; )<br>
      <font color="blue">int</font> CompassionGains( <font color="blue">get</font>; <font color="blue">set</font>; )<br>
      <!-- DBG-0 --><a href="DesignContext.html">DesignContext</a> DesignContext( <font color="blue">get</font>; <font color="blue">set</font>; )<br>
      <font color="blue">int</font> Dex( <font color="blue">get</font>; <font color="blue">set</font>; )<br>
      TimeSpan DisguiseTimeLeft( <font color="blue">get</font>; )<br>
      <font color="blue">bool</font> DisplayChampionTitle( <font color="blue">get</font>; <font color="blue">set</font>; )<br>
      <font color="blue">List</font>&lt;<a href="QuestRestartInfo.html">QuestRestartInfo</a>&gt; DoneQuests( <font color="blue">get</font>; <font color="blue">set</font>; )<br>
      Type EnemyOfOneType( <font color="blue">get</font>; <font color="blue">set</font>; )<br>
      <!-- DBG-0 --><a href="Player.html">Player</a> EthicPlayer( <font color="blue">get</font>; <font color="blue">set</font>; )<br>
      <font color="blue">int</font> ExecutesLightningStrike( <font color="blue">get</font>; <font color="blue">set</font>; )<br>
      <!-- DBG-0 --><a href="PlayerState.html">PlayerState</a> FactionPlayerState( <font color="blue">get</font>; <font color="blue">set</font>; )<br>
      <!-- DBG-0 --><a href="PlayerFlag.html">PlayerFlag</a> Flags( <font color="blue">get</font>; <font color="blue">set</font>; )<br>
      TimeSpan GameTime( <font color="blue">get</font>; )<br>
      <font color="blue">bool</font> Glassblowing( <font color="blue">get</font>; <font color="blue">set</font>; )<br>
      <font color="blue">int</font> GuildMessageHue( <font color="blue">get</font>; <font color="blue">set</font>; )<br>
      <!-- DBG-0 --><a href="RankDefinition.html">RankDefinition</a> GuildRank( <font color="blue">get</font>; <font color="blue">set</font>; )<br>
      <font color="blue">bool</font> HasStatReward( <font color="blue">get</font>; <font color="blue">set</font>; )<br>
      <font color="blue">bool</font> Hidden( <font color="blue">get</font>; <font color="blue">set</font>; )<br>
      <font color="blue">int</font> HitsMax( <font color="blue">get</font>; )<br>
      <font color="blue">bool</font> HonorActive( <font color="blue">get</font>; <font color="blue">set</font>; )<br>
      <font color="blue">bool</font> IgnoreMobiles( <font color="blue">get</font>; <font color="blue">set</font>; )<br>
      <font color="blue">int</font> Int( <font color="blue">get</font>; <font color="blue">set</font>; )<br>
      <font color="blue">bool</font> IsStealthing( <font color="blue">get</font>; <font color="blue">set</font>; )<br>
      <font color="blue">List</font>&lt;<a href="Mobile.html">Mobile</a>&gt; JusticeProtectors( <font color="blue">get</font>; <font color="blue">set</font>; )<br>
      <font color="blue">bool</font> KarmaLocked( <font color="blue">get</font>; <font color="blue">set</font>; )<br>
      <font color="blue">int</font> KnownRecipes( <font color="blue">get</font>; )<br>
      DateTime LastCompassionLoss( <font color="blue">get</font>; <font color="blue">set</font>; )<br>
      DateTime LastEscortTime( <font color="blue">get</font>; <font color="blue">set</font>; )<br>
      DateTime LastHonorLoss( <font color="blue">get</font>; <font color="blue">set</font>; )<br>
      DateTime LastHonorUse( <font color="blue">get</font>; <font color="blue">set</font>; )<br>
      DateTime LastJusticeLoss( <font color="blue">get</font>; <font color="blue">set</font>; )<br>
      DateTime LastOnline( <font color="blue">get</font>; <font color="blue">set</font>; )<br>
      DateTime LastPetBallTime( <font color="blue">get</font>; <font color="blue">set</font>; )<br>
      DateTime LastSacrificeGain( <font color="blue">get</font>; <font color="blue">set</font>; )<br>
      DateTime LastSacrificeLoss( <font color="blue">get</font>; <font color="blue">set</font>; )<br>
      DateTime LastValorLoss( <font color="blue">get</font>; <font color="blue">set</font>; )<br>
      <!-- DBG-0 --><a href="SkillName.html">SkillName</a> Learning( <font color="blue">get</font>; <font color="blue">set</font>; )<br>
      <font color="blue">int</font> Luck( <font color="blue">get</font>; )<br>
      <font color="blue">int</font> ManaMax( <font color="blue">get</font>; )<br>
      <font color="blue">bool</font> Masonry( <font color="blue">get</font>; <font color="blue">set</font>; )<br>
      <font color="blue">int</font> MaxWeight( <font color="blue">get</font>; )<br>
      <font color="blue">bool</font> NewGuildDisplay( <font color="blue">get</font>; )<br>
      DateTime NextBODTurnInTime( <font color="blue">get</font>; <font color="blue">set</font>; )<br>
      DateTime NextCompassionDay( <font color="blue">get</font>; <font color="blue">set</font>; )<br>
      TimeSpan NextSmithBulkOrder( <font color="blue">get</font>; <font color="blue">set</font>; )<br>
      TimeSpan NextTailorBulkOrder( <font color="blue">get</font>; <font color="blue">set</font>; )<br>
      <font color="blue">bool</font> NinjaWepCooldown( <font color="blue">get</font>; <font color="blue">set</font>; )<br>
      <!-- DBG-0 --><a href="NpcGuild.html">NpcGuild</a> NpcGuild( <font color="blue">get</font>; <font color="blue">set</font>; )<br>
      TimeSpan NpcGuildGameTime( <font color="blue">get</font>; <font color="blue">set</font>; )<br>
      DateTime NpcGuildJoinTime( <font color="blue">get</font>; <font color="blue">set</font>; )<br>
      <font color="blue">bool</font> PagingSquelched( <font color="blue">get</font>; <font color="blue">set</font>; )<br>
      <font color="blue">bool</font> Paralyzed( <font color="blue">get</font>; <font color="blue">set</font>; )<br>
      DateTime PeacedUntil( <font color="blue">get</font>; <font color="blue">set</font>; )<br>
      <font color="blue">List</font>&lt;<a href="Mobile.html">Mobile</a>&gt; PermaFlags( <font color="blue">get</font>; )<br>
      <font color="blue">int</font> Profession( <font color="blue">get</font>; <font color="blue">set</font>; )<br>
      <font color="blue">bool</font> PublicMyRunUO( <font color="blue">get</font>; <font color="blue">set</font>; )<br>
      <!-- DBG-0 --><a href="QuestSystem.html">QuestSystem</a> Quest( <font color="blue">get</font>; <font color="blue">set</font>; )<br>
      <font color="blue">double</font> RacialSkillBonus( <font color="blue">get</font>; )<br>
      <!-- DBG-0 --><a href="HonorContext.html">HonorContext</a> ReceivedHonorContext( <font color="blue">get</font>; <font color="blue">set</font>; )<br>
      <font color="blue">List</font>&lt;<a href="Mobile.html">Mobile</a>&gt; RecentlyReported( <font color="blue">get</font>; <font color="blue">set</font>; )<br>
      <font color="blue">Dictionary</font>&lt;<font color="blue">Type</font>,<font color="blue">Int32</font>&gt; RecoverableAmmo( <font color="blue">get</font>; )<br>
      <font color="blue">bool</font> SandMining( <font color="blue">get</font>; <font color="blue">set</font>; )<br>
      TimeSpan SavagePaintExpiration( <font color="blue">get</font>; <font color="blue">set</font>; )<br>
      <!-- DBG-0 --><a href="HonorContext.html">HonorContext</a> SentHonorContext( <font color="blue">get</font>; <font color="blue">set</font>; )<br>
      DateTime SessionStart( <font color="blue">get</font>; )<br>
      <!-- DBG-0 --><a href="SolenFriendship.html">SolenFriendship</a> SolenFriendship( <font color="blue">get</font>; <font color="blue">set</font>; )<br>
      <!-- DBG-0 --><a href="SpeechLog.html">SpeechLog</a> SpeechLog( <font color="blue">get</font>; )<br>
      <font color="blue">int</font> StamMax( <font color="blue">get</font>; )<br>
      <font color="blue">int</font> StepsTaken( <font color="blue">get</font>; <font color="blue">set</font>; )<br>
      <font color="blue">bool</font> StoneMining( <font color="blue">get</font>; <font color="blue">set</font>; )<br>
      <font color="blue">int</font> Str( <font color="blue">get</font>; <font color="blue">set</font>; )<br>
      <font color="blue">bool</font> ToggleMiningStone( <font color="blue">get</font>; <font color="blue">set</font>; )<br>
      <font color="blue">int</font> ToTItemsTurnedIn( <font color="blue">get</font>; <font color="blue">set</font>; )<br>
      <font color="blue">int</font> ToTTotalMonsterFame( <font color="blue">get</font>; <font color="blue">set</font>; )<br>
      <font color="blue">bool</font> UseOwnFilter( <font color="blue">get</font>; <font color="blue">set</font>; )<br>
      <font color="blue">bool</font> UsesFastwalkPrevention( <font color="blue">get</font>; )<br>
      <font color="blue">List</font>&lt;<a href="Mobile.html">Mobile</a>&gt; VisibilityList( <font color="blue">get</font>; )<br>
      <font color="blue">bool</font> WaitingForEnemy( <font color="blue">get</font>; <font color="blue">set</font>; )<br>
      <font color="blue">bool</font> Young( <font color="blue">get</font>; <font color="blue">set</font>; )<br>
      <font color="blue">virtual</font> <font color="blue">void</font> AcquireRecipe( <!-- DBG-0 --><a href="Recipe.html">Recipe</a> r )<br>
      <font color="blue">virtual</font> <font color="blue">void</font> AcquireRecipe( <font color="blue">int</font> recipeID )<br>
      <font color="blue">void</font> AddArmorRating( <font color="blue">ref</font> <font color="blue">double</font> rating, <!-- DBG-0 --><a href="Item.html">Item</a> armor )<br>
      <font color="blue">void</font> AddBuff( <!-- DBG-0 --><a href="BuffInfo.html">BuffInfo</a> b )<br>
      <font color="blue">virtual</font> <font color="blue">bool</font> AllowItemUse( <!-- DBG-0 --><a href="Item.html">Item</a> item )<br>
      <font color="blue">virtual</font> <font color="blue">bool</font> AllowSkillUse( <!-- DBG-0 --><a href="SkillName.html">SkillName</a> skill )<br>
      <font color="blue">bool</font> AntiMacroCheck( <!-- DBG-0 --><a href="Skill.html">Skill</a> skill, <font color="blue">object</font> obj )<br>
      <font color="blue">virtual</font> <font color="blue">string</font> ApplyNameSuffix( <font color="blue">string</font> suffix )<br>
      <font color="blue">virtual</font> <!-- DBG-0 --><a href="ApplyPoisonResult.html">ApplyPoisonResult</a> ApplyPoison( <!-- DBG-0 --><a href="Mobile.html">Mobile</a> from, <!-- DBG-0 --><a href="Poison.html">Poison</a> poison )<br>
      <font color="blue">void</font> AutoRenewInventoryInsurance()<br>
      <font color="blue">void</font> AutoStablePets()<br>
      <font color="blue">virtual</font> <font color="blue">bool</font> CanBeBeneficial( <!-- DBG-0 --><a href="Mobile.html">Mobile</a> target, <font color="blue">bool</font> message, <font color="blue">bool</font> allowDead )<br>
      <font color="blue">virtual</font> <font color="blue">bool</font> CanBeHarmful( <!-- DBG-0 --><a href="Mobile.html">Mobile</a> target, <font color="blue">bool</font> message, <font color="blue">bool</font> ignoreOurBlessedness )<br>
      <font color="blue">void</font> CancelProtection()<br>
      <font color="blue">void</font> CancelRenewInventoryInsurance()<br>
      <font color="blue">bool</font> CanInsure( <!-- DBG-0 --><a href="Item.html">Item</a> item )<br>
      <font color="blue">virtual</font> <font color="blue">bool</font> CanSee( <!-- DBG-0 --><a href="Mobile.html">Mobile</a> m )<br>
      <font color="blue">virtual</font> <font color="blue">bool</font> CanSee( <!-- DBG-0 --><a href="Item.html">Item</a> item )<br>
      <font color="blue">virtual</font> <font color="blue">bool</font> CheckContextMenuDisplay( <!-- DBG-0 --><a href="IEntity.html">IEntity</a> target )<br>
      <font color="blue">virtual</font> <font color="blue">bool</font> CheckEquip( <!-- DBG-0 --><a href="Item.html">Item</a> item )<br>
      <font color="blue">bool</font> CheckInsuranceOnDeath( <!-- DBG-0 --><a href="Item.html">Item</a> item )<br>
      <font color="blue">void</font> CheckKillDecay()<br>
      <font color="blue">virtual</font> <font color="blue">void</font> CheckLightLevels( <font color="blue">bool</font> forceResend )<br>
      <font color="blue">virtual</font> <font color="blue">bool</font> CheckMovement( <!-- DBG-0 --><a href="Direction.html">Direction</a> d, <font color="blue">out</font> <font color="blue">int</font> newZ )<br>
      <font color="blue">virtual</font> <font color="blue">bool</font> CheckNonlocalDrop( <!-- DBG-0 --><a href="Mobile.html">Mobile</a> from, <!-- DBG-0 --><a href="Item.html">Item</a> item, <!-- DBG-0 --><a href="Item.html">Item</a> target )<br>
      <font color="blue">virtual</font> <font color="blue">bool</font> CheckPoisonImmunity( <!-- DBG-0 --><a href="Mobile.html">Mobile</a> from, <!-- DBG-0 --><a href="Poison.html">Poison</a> poison )<br>
      <font color="blue">virtual</font> <font color="blue">bool</font> CheckShove( <!-- DBG-0 --><a href="Mobile.html">Mobile</a> shoved )<br>
      <font color="blue">virtual</font> <font color="blue">bool</font> CheckTrade( <!-- DBG-0 --><a href="Mobile.html">Mobile</a> to, <!-- DBG-0 --><a href="Item.html">Item</a> item, <!-- DBG-0 --><a href="SecureTradeContainer.html">SecureTradeContainer</a> cont, <font color="blue">bool</font> message, <font color="blue">bool</font> checkItems, <font color="blue">int</font> plusItems, <font color="blue">int</font> plusWeight )<br>
      <font color="blue">bool</font> CheckYoungHealTime()<br>
      <font color="blue">bool</font> CheckYoungProtection( <!-- DBG-0 --><a href="Mobile.html">Mobile</a> from )<br>
      <font color="blue">void</font> ClaimAutoStabledPets()<br>
      <font color="blue">virtual</font> <font color="blue">void</font> ComputeBaseLightLevels( <font color="blue">out</font> <font color="blue">int</font> global, <font color="blue">out</font> <font color="blue">int</font> personal )<br>
      <font color="blue">virtual</font> TimeSpan ComputeMovementSpeed( <!-- DBG-0 --><a href="Direction.html">Direction</a> dir, <font color="blue">bool</font> checkTurning )<br>
      <font color="blue">void</font> CreateHair( <font color="blue">bool</font> hair, <font color="blue">int</font> id, <font color="blue">int</font> hue )<br>
      <font color="blue">virtual</font> <font color="blue">void</font> Damage( <font color="blue">int</font> amount, <!-- DBG-0 --><a href="Mobile.html">Mobile</a> from )<br>
      <font color="blue">virtual</font> <font color="blue">void</font> Delta( <!-- DBG-0 --><a href="MobileDelta.html">MobileDelta</a> flag )<br>
      <font color="blue">void</font> DeltaEnemies( Type oldType, Type newType )<br>
      <font color="blue">virtual</font> <font color="blue">void</font> Deserialize( <!-- DBG-0 --><a href="GenericReader.html">GenericReader</a> reader )<br>
      <font color="blue">virtual</font> <font color="blue">void</font> DisplayPaperdollTo( <!-- DBG-0 --><a href="Mobile.html">Mobile</a> to )<br>
      <font color="blue">virtual</font> <font color="blue">void</font> DisruptiveAction()<br>
      <font color="blue">virtual</font> <font color="blue">void</font> DoSpeech( <font color="blue">string</font> text, <font color="blue">int</font>[] keywords, <!-- DBG-0 --><a href="MessageType.html">MessageType</a> type, <font color="blue">int</font> hue )<br>
      <font color="blue">bool</font> FindItems_Callback( <!-- DBG-0 --><a href="Item.html">Item</a> item )<br>
      <font color="blue">virtual</font> <font color="blue">void</font> GetContextMenuEntries( <!-- DBG-0 --><a href="Mobile.html">Mobile</a> from, <font color="blue">List</font>&lt;<a href="ContextMenuEntry.html">ContextMenuEntry</a>&gt; list )<br>
      <font color="blue">bool</font> GetFlag( <!-- DBG-0 --><a href="PlayerFlag.html">PlayerFlag</a> flag )<br>
      <font color="blue">virtual</font> <!-- DBG-0 --><a href="DeathMoveResult.html">DeathMoveResult</a> GetInventoryMoveResultFor( <!-- DBG-0 --><a href="Item.html">Item</a> item )<br>
      <font color="blue">virtual</font> TimeSpan GetLogoutDelay()<br>
      <font color="blue">virtual</font> <font color="blue">int</font> GetMaxResistance( <!-- DBG-0 --><a href="ResistanceType.html">ResistanceType</a> type )<br>
      <font color="blue">virtual</font> <font color="blue">int</font> GetMinResistance( <!-- DBG-0 --><a href="ResistanceType.html">ResistanceType</a> type )<br>
      <font color="blue">virtual</font> <font color="blue">int</font> GetOldPacketFlags()<br>
      <font color="blue">virtual</font> <font color="blue">int</font> GetPacketFlags()<br>
      <font color="blue">virtual</font> <!-- DBG-0 --><a href="DeathMoveResult.html">DeathMoveResult</a> GetParentMoveResultFor( <!-- DBG-0 --><a href="Item.html">Item</a> item )<br>
      <font color="blue">virtual</font> <font color="blue">void</font> GetProperties( <!-- DBG-0 --><a href="ObjectPropertyList.html">ObjectPropertyList</a> list )<br>
      <font color="blue">void</font> GetVendor()<br>
      <font color="blue">virtual</font> <font color="blue">bool</font> HasRecipe( <!-- DBG-0 --><a href="Recipe.html">Recipe</a> r )<br>
      <font color="blue">virtual</font> <font color="blue">bool</font> HasRecipe( <font color="blue">int</font> recipeID )<br>
      <font color="blue">void</font> InternalChangeHair( <font color="blue">bool</font> hair, <font color="blue">int</font> id, <font color="blue">ref</font> <font color="blue">int</font> storeID, <font color="blue">ref</font> <font color="blue">int</font> storeHue )<br>
      <font color="blue">void</font> InternalRestoreHair( <font color="blue">bool</font> hair, <font color="blue">ref</font> <font color="blue">int</font> id, <font color="blue">ref</font> <font color="blue">int</font> hue )<br>
      <font color="blue">void</font> InvalidateMyRunUO()<br>
      <font color="blue">virtual</font> <font color="blue">bool</font> IsHarmfulCriminal( <!-- DBG-0 --><a href="Mobile.html">Mobile</a> target )<br>
      <font color="blue">void</font> LeaveHouse()<br>
      <font color="blue">virtual</font> <font color="blue">bool</font> Move( <!-- DBG-0 --><a href="Direction.html">Direction</a> d )<br>
      <font color="blue">virtual</font> <font color="blue">void</font> MoveToWorld( <!-- DBG-0 --><a href="Point3D.html">Point3D</a> loc, <!-- DBG-0 --><a href="Map.html">Map</a> map )<br>
      <font color="blue">virtual</font> <font color="blue">bool</font> MutateSpeech( <font color="blue">List</font>&lt;<a href="Mobile.html">Mobile</a>&gt; hears, <font color="blue">ref</font> <font color="blue">string</font> text, <font color="blue">ref</font> <font color="blue">object</font> context )<br>
      <font color="blue">virtual</font> <font color="blue">void</font> OnAccessLevelChanged( <!-- DBG-0 --><a href="AccessLevel.html">AccessLevel</a> oldLevel )<br>
      <font color="blue">virtual</font> <font color="blue">void</font> OnAfterDelete()<br>
      <font color="blue">virtual</font> <font color="blue">bool</font> OnBeforeDeath()<br>
      <font color="blue">virtual</font> <font color="blue">void</font> OnBeneficialAction( <!-- DBG-0 --><a href="Mobile.html">Mobile</a> target, <font color="blue">bool</font> isCriminal )<br>
      <font color="blue">virtual</font> <font color="blue">void</font> OnDamage( <font color="blue">int</font> amount, <!-- DBG-0 --><a href="Mobile.html">Mobile</a> from, <font color="blue">bool</font> willKill )<br>
      <font color="blue">virtual</font> <font color="blue">void</font> OnDeath( <!-- DBG-0 --><a href="Container.html">Container</a> c )<br>
      <font color="blue">virtual</font> <font color="blue">void</font> OnDelete()<br>
      <font color="blue">virtual</font> <font color="blue">void</font> OnDoubleClick( <!-- DBG-0 --><a href="Mobile.html">Mobile</a> from )<br>
      <font color="blue">virtual</font> <font color="blue">bool</font> OnDroppedItemToWorld( <!-- DBG-0 --><a href="Item.html">Item</a> item, <!-- DBG-0 --><a href="Point3D.html">Point3D</a> location )<br>
      <font color="blue">virtual</font> <font color="blue">void</font> OnFameChange( <font color="blue">int</font> oldValue )<br>
      <font color="blue">virtual</font> <font color="blue">void</font> OnGenderChanged( <font color="blue">bool</font> oldFemale )<br>
      <font color="blue">virtual</font> <font color="blue">void</font> OnGuildChange( <!-- DBG-0 --><a href="BaseGuild.html">BaseGuild</a> oldGuild )<br>
      <font color="blue">virtual</font> <font color="blue">void</font> OnGuildTitleChange( <font color="blue">string</font> oldTitle )<br>
      <font color="blue">virtual</font> <font color="blue">void</font> OnItemAdded( <!-- DBG-0 --><a href="Item.html">Item</a> item )<br>
      <font color="blue">virtual</font> <font color="blue">void</font> OnItemRemoved( <!-- DBG-0 --><a href="Item.html">Item</a> item )<br>
      <font color="blue">virtual</font> <font color="blue">void</font> OnKarmaChange( <font color="blue">int</font> oldValue )<br>
      <font color="blue">virtual</font> <font color="blue">void</font> OnKillsChange( <font color="blue">int</font> oldValue )<br>
      <font color="blue">virtual</font> <font color="blue">void</font> OnLocationChange( <!-- DBG-0 --><a href="Point3D.html">Point3D</a> oldLocation )<br>
      <font color="blue">virtual</font> <font color="blue">void</font> OnManaChange( <font color="blue">int</font> oldValue )<br>
      <font color="blue">virtual</font> <font color="blue">void</font> OnMapChange( <!-- DBG-0 --><a href="Map.html">Map</a> oldMap )<br>
      <font color="blue">virtual</font> <font color="blue">bool</font> OnMove( <!-- DBG-0 --><a href="Direction.html">Direction</a> d )<br>
      <font color="blue">virtual</font> <font color="blue">bool</font> OnMoveOver( <!-- DBG-0 --><a href="Mobile.html">Mobile</a> m )<br>
      <font color="blue">virtual</font> <font color="blue">void</font> OnNetStateChanged()<br>
      <font color="blue">virtual</font> <font color="blue">void</font> OnPoisonImmunity( <!-- DBG-0 --><a href="Mobile.html">Mobile</a> from, <!-- DBG-0 --><a href="Poison.html">Poison</a> poison )<br>
      <font color="blue">virtual</font> <font color="blue">void</font> OnRaceChange( <!-- DBG-0 --><a href="Race.html">Race</a> oldRace )<br>
      <font color="blue">virtual</font> <font color="blue">void</font> OnRawStatChange( <!-- DBG-0 --><a href="StatType.html">StatType</a> stat, <font color="blue">int</font> oldValue )<br>
      <font color="blue">virtual</font> <font color="blue">void</font> OnSingleClick( <!-- DBG-0 --><a href="Mobile.html">Mobile</a> from )<br>
      <font color="blue">virtual</font> <font color="blue">void</font> OnSkillChange( <!-- DBG-0 --><a href="SkillName.html">SkillName</a> skill, <font color="blue">double</font> oldBase )<br>
      <font color="blue">virtual</font> <font color="blue">void</font> OnSkillInvalidated( <!-- DBG-0 --><a href="Skill.html">Skill</a> skill )<br>
      <font color="blue">virtual</font> <font color="blue">void</font> OnSpeech( <!-- DBG-0 --><a href="SpeechEventArgs.html">SpeechEventArgs</a> e )<br>
      <font color="blue">virtual</font> <font color="blue">void</font> OnSubItemAdded( <!-- DBG-0 --><a href="Item.html">Item</a> item )<br>
      <font color="blue">virtual</font> <font color="blue">void</font> OnWarmodeChanged()<br>
      <font color="blue">virtual</font> <font color="blue">void</font> RecheckTownProtection()<br>
      <font color="blue">void</font> RecoverAmmo()<br>
      <font color="blue">void</font> RemoveBuff( <!-- DBG-0 --><a href="BuffInfo.html">BuffInfo</a> b )<br>
      <font color="blue">void</font> RemoveBuff( <!-- DBG-0 --><a href="BuffIcon.html">BuffIcon</a> b )<br>
      <font color="blue">void</font> ResendBuffs()<br>
      <font color="blue">void</font> ResetKillTime()<br>
      <font color="blue">virtual</font> <font color="blue">void</font> ResetRecipes()<br>
      <font color="blue">virtual</font> <font color="blue">void</font> Resurrect()<br>
      <font color="blue">virtual</font> <font color="blue">void</font> RevealingAction()<br>
      <font color="blue">void</font> RevertHair()<br>
      <font color="blue">void</font> SendYoungDeathNotice()<br>
      <font color="blue">virtual</font> <font color="blue">void</font> Serialize( <!-- DBG-0 --><a href="GenericWriter.html">GenericWriter</a> writer )<br>
      <font color="blue">void</font> SetFlag( <!-- DBG-0 --><a href="PlayerFlag.html">PlayerFlag</a> flag, <font color="blue">bool</font> value )<br>
      <font color="blue">void</font> SetHairMods( <font color="blue">int</font> hairID, <font color="blue">int</font> beardID )<br>
      <font color="blue">virtual</font> <font color="blue">void</font> SetLocation( <!-- DBG-0 --><a href="Point3D.html">Point3D</a> loc, <font color="blue">bool</font> isTeleport )<br>
      <font color="blue">void</font> ToggleChampionTitleDisplay()<br>
      <font color="blue">void</font> ToggleItemInsurance()<br>
      <font color="blue">void</font> ToggleItemInsurance_Callback( <!-- DBG-0 --><a href="Mobile.html">Mobile</a> from, <font color="blue">object</font> obj )<br>
      <font color="blue">void</font> ValidateEquipment()<br>
      <font color="blue">void</font> ValidateEquipment_Sandbox()<br>
      <font color="blue">bool</font> YoungDeathTeleport()<br>
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